Huntrezz Janos · 2026 · on VIVERSE

CLOWDER — A Cat Collecting Game

Pet or feed cats to build your clowder, who follow you around with varying dedication.

Web game · desktop, mobile & WebXR

clowder /ˈklaʊdər/ · noun
a group of cats

CLOWDER — A Cat Collecting Game: the player surrounded by cats in the pastel city, beneath the CLOWDER logo and beside the cat statue.

01 / The game

Build your clowder

A cat collecting game set in a pastel city floating among clouds.

Explore on foot, meet named cats, and build friendship through petting, treats and time together. As your bonds grow, cats follow you farther through the city. Your clowder becomes a moving trail of companions.

01

Meet & befriend

Get close to a cat and spend some time together. Each friendship has up to five hearts. Slow down around nervous cats; a frightened cat may scratch.

02

Grow your following

More affection means cats stay closer and follow farther. Friendship fades over time, but a cat that has reached five hearts keeps at least one heart with you.

03

Spend heart points

Building affection also earns heart points. Use them to unlock doors and buy things for your cats. The points in your wallet are separate from a cat’s friendship.

Some of the cats you’ll meet

100 named cats

Plus special cats to discover inside the city’s rooms.

Mochi’s in-game portrait
Mochi
Biscuit’s in-game portrait
Biscuit
Noodle’s in-game portrait
Noodle
Smudge’s in-game portrait
Smudge
Waffles’s in-game portrait
Waffles
Pickles’s in-game portrait
Pickles

“Can you collect all 100?” — from the original CLOWDER proposal

02 / The world

Cat City of Clouds

An overhead map of CLOWDER’s streets, buildings, bridges and floating islandsExplore the map ↗
The world, seen from above.

Doors & rooms

Unlock pastel doors with heart points. Inside: furnished rooms, wall art and special cats. Friends can follow you in, and you can ask individual cats to stay.

The cloud shop

Visit the Cloud Persona shopkeeper for treats, tuna, catnip, toys and furniture. Take things out of your bag to toss or place them in the world.

Carts & carrying

Earn the Cat Person badge by gathering four followers to unlock carrying. Pick up a cat, place them in a cart, and push your passengers through the city.

Below the streets

Gather twenty cats to earn Swarm Leader and unlock the sewer mouse hunt. Catch mice for your bag while your cats wait upstairs.

03 / Art & development

Making CLOWDER

From a proposal for a cloud-floating city to a playable web game.

The idea

A group of cats

The original 2026 VIVERSE proposal describes a kawaii, pastel urban world: rooftops, balconies, alleys and sky bridges, with cats accumulating into a living trail behind the player.

The central rule was already there: the more attention you give a cat, the closer it follows and the farther it will go. The finished game builds on that idea with hearts, rooms, items, badges and exploration.

Concept art showing a headphone-wearing figure walking with cats through a pink, mint and lavender city
CLOWDER · concept art
The headphone-wearing player beside two cats and their friendship hearts
Player, cats & hearts · June 2026

The visual language

Pastel city, drawn edges

Pink, peach, mint, butter yellow and lilac run through the buildings, interiors and interface. Toon shading and visible outlines carry the illustrated look into the 3D world, alongside clouds, sparkles and graffiti.

The game combines a layered illustrated title screen, a headphone-wearing avatar, cat portraits and Cirrus’s pixel-art expressions. This page uses those original assets, plus the same Next Ups lettering and VT323 interface font.

A wide development screenshot of the player exploring the pastel city beneath floating clouds
Exploring the city during development · June 2026

The systems

Making the world playable

CLOWDER is built with TypeScript, Three.js and Vite. An SVG ground map defines the terrain; placement tools arrange props, cats and doors. Cat behavior brings together wandering, following, pathfinding, separation and affection.

Interiors combine seeded furniture and wall art, while local saves keep track of the player, cat bonds, unlocked doors and heart points. The web build includes keyboard and mouse, touch and WebXR input paths.

More development details

Petting combines a close-up camera, a crouching avatar and arm inverse kinematics. The camera uses mesh collision checks. Baked maps and cat portraits, optimized assets, deferred loading and freezing the outdoor scene while indoors help manage the rendering work.

A gray cat statue model on a pedestal, holding a sword and raising one paw
Cat statue model · June 2026

04 / In my own words

Development & launch

Posts from @huntrezz ↗

CLOWDER · by Huntrezz Janos

Play on VIVERSE

Explore the city. Meet the cats. Build your clowder.

Play CLOWDER ↗

Created by Huntrezz Janos with support from the VIVERSE creator grant.